But also 1 game is something then the work of 3 games being a lot of effort to port over that's for sure 1 is enough. Who knows if the others will come over though. Getting to take it anywhere will be nice for the official first time then just GameCube games in unofficial ways for handheld experience. I can't tell for sure having not used a Switch game with a cursor yet but still it has me confused how games are going to do that's all. ![]() It's not VR inside out tracking here it's just no reference point and it's clear by the tech use I don't think gyro is capable without a reference point/resetting constantly. The thing is though sensor bar (IR on the bottom always confuses me and it's not well used it should have been on the front of the Joycon but nope)/cursor is going to be 'interesting' like it was in Pikmin 3 Deluxe (don't own only Wii U version of Pikmin 3) and from what I've seen/understand at least it's very eh. A modern feature I think makes sense but precision is still necessary of course besides lock on. I hope the controls are good of both button/gyro like it was on Wii or more control schemes for many ways for people to play of either GameCube, Wii or new control options as standing and firing makes sense but Wii was good because you didn't have to. Wii it was clear it was still very good but very similar but here it looks really nice and sharp and the details are well done for sure it doesn't feel limited. ![]() The screenshots look great, if this was a Wii U remaster I'd have probably not been surprised but still on Switch it looks clean. I don't care for this (happy with Trilogy on Wii/Wii U eshop) but it's good to still see it here.
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